Yes! justinweiss added Threaded Rendering. Justinweiss himself said this pretty much fixes Metal Gear Solid. Even being a 2D sprite shoot em up, the game felt slow but playable. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers or even meant for everybody, but cut due to time/budget constraints. Rapid Reload lagged a lot on stable 1.9.0. The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. I thought it was okay before but now it feels like im playing in fast forward. Now, this means a lot more than other games because if you know Strider 2, YOU KNOW HOW LOUD HE IS EVERYTIME YOU ATTACK.Ĭastlevania: Symphony of the Night, my god. 35-40fps with bad audio Now, it's 55-58fps with correct audio. Before, audio lagged during the first ingame cutscene before and the song sometimes stretches during gameplay So in Quick Menu(while ingame)/Options/Įnable Advance GPU UNAI/PCSX4All Settings (Close Content after this and reboot game)ĬD Access Method to Asynchronous then (needs restart)Īfter hearing this on Reddit, I played my games one last time before upgradingĬomparing Stable 1.9.0 to Nightly Nov 16th (These upgrades are Oct 23 btw) Click to expand.Yes! justinweiss added Threaded Rendering.
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